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About the book
In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today.
The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders.
This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspecitve?
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The Press publishes scientific literature and more mainstream publications such as the series Reflections. All books share a strong scholarly base.
The most important task of the Press is to disseminate and make known the results of scientific research at Aarhus University, but the Press also publishes scientific work from other institutions.