Serious Games in Education
- a Global Perspective
A part of the subject area Pedagogics
Out of stock
Edited by
Simon Egenfeldt-Nielsen,
Bente Meyer and
Birgitte Holm Sørensen
With contributions by
Lars Birch Andreasen,
Christian Engel Brund,
Simon Egenfeldt-Nielsen,
Stine Ejsing-Duun,
Patrick Felicia,
Carsten Jessen,
Rikke Magnussen,
Bente Meyer and
Birgitte Holm Sørensen
More about the book
About the book
In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today.
The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders.
This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspecitve?