Aarhus Universitetsforlag
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Software Art & Cultures Edition 2004

A part of the subject areas and


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397 pages ill., published by Center for Digital Æstetik-forskning
Paperback
ISBN 87 988440 4 0

Edited by
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With contributions by
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About the book

Software art is a practice that regards software as a cultural phenomenon that defines one of the principal domains of our existence today. Thus, software is not regarded as an invisible layer, but rather as a decisive level and a language working at reproduction of certain orders, whether aesthetic, cultural, social or political. Software art creatively questions and redefines software and its ways of functioning.

Software cultures as cultures generated by programmers, designers and software users are generous sources of avant-garde thinking on digital culture and society. Software cultures define the way software is created and functions, thus, influencing on composition and functioning of the basic infrastructures of digital society. In that way, software cultures become inseparable (though largely underestimated) from the form digital work, social institutes and cultural manifestations take today. Software cultures initiate social change, act in political spheres, create and discover new artistic realms and methodologies.

Table of contents

Part one: Software Art and Cultures

Conference Papers

Introduction

Software: social perspective

The world according to software

Software art: Historical and cultural contents

Code, text

Software art: visual and conceptual art traditions

Part two: Runme.org Software Art Repository:

Project Features

Category: artificial intelligence

Category: artistic tool

Category: code art

Category: conceptual software

Category: data transformation

Category: digital aesthetics r&d

Category: existing software manipulations

Category: generative art

Category: hardware transformation

Category: political and activist software

Category: software cultures - links

Category: text - software art related

Category: text manipulation

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